|Model Release Date:||September 3, 2010|
|Rigged for Animation:||no|
|Formats:||.max, .3ds, .obj, .fbx|
This model is a group of golf balls with a few different generic logos. Each ball is a simple sphere using normal bump mapping for a very realistic texturing.
In the 3ds Max file, each ball is a single editable mesh, so merging these into your scene is simple plug and play. Materials and textures are already applied. For the other exported formats, each ball will import as a separate mesh object as well. All objects and materials have sensible, descriptive names. Some materials do contain Vray maps and materials, so they may need to be recreated in a non-Max or non-Vray environment. The .OBJ format contains its own set of texture bitmaps so it should import needing little or no extra attention.
Model created with 3dsMax 9 and rendered with Vray 1.5 SP2.